The Challenge

53%

In a recent Stanford study, approximately 53% of college-aged students in the USA reported loneliness - which leads to an increase in the overall risk of death (by suicide).


Recent advancements in AI/ML are empowering the creation of realistic digital replicas of ourselves. For some, this is very promising. What if we had a digital replica to turn to in the event of a sudden emotional need? But how do you get users to adopt (and train) this technology before they realize they want it?

Roughly one-third of the population in industrialized countries experience loneliness, and one in twelve people experience loneliness so serious it causes health problems. Meta-reviews link loneliness to an increase in the overall risk of death and approximately 53% of college-aged students in the USA report loneliness.

Introducing a stigma-free, on-device, individually trained Digital Twin that emulates a supportive “personal mirror” to help at-risk youths and sufferers of severe anxiety or depression.

Technology that captures and preserves our essence isn’t limited to emotional support. It could also be used in the present, to document personal thoughts or to communicate difficult conversations. Wherever this path takes us, it’s perhaps most importantly a reminder to make the most of our fragile lives and the fleeting presence our loved ones – before we turn to dust or pixels.

I am attempting to answer these questions and so much more with Echgo™.

My Contributions

Discovery

Ideation

Strategy

UI/UX Design

Prototyping

Validation

Generative AI - Stealth

Seek new friendscapes.

The Challenge

80%

A UNWTO study revealed international tourist arrivals reached 80% of pre-pandemic levels in Q1 of 2023 – more than double the same period of 2022. This trend is only increasing.


More than 1.4 billion people travel about the world every year – with that number to exceed 2 billion by 2030. A majority of tourism is focused solely on a few vulnerable destinations worldwide. So, how do we reduce the negative impact of overtourism, without imploding a local economy dependent on it?

The causes of too much tourism are many. A trend of the moment is tourism influenced by mass culture. According to this kind of tourism, people chose the destination based on social media, influencers, television programs and films. Tourism influenced by film and TV series products, also known as film tourism, has in some cases led to real disasters.
Across the globe, the reality of overtourism has unleashed strong tensions from the locals. Residents complain about the rising housing costs and rentals, inflated due to the spread of online platforms such as Airbnb. The last consequence is the escape of residents from their cities, which have become tourist theaters, thus losing their authenticity.
Big data and artificial intelligence (AI) can be leveraged to monitor and evaluate tourism performance and impact to the communities upon which are dependent.

My goal is to employ a subset of the eleven proposed UNWTO suggestions to reduce the negative impacts of overtourism with Luna™.

My Contributions

Discovery

Ideation

Strategy

UI/UX Design

Prototyping

Validation

Hello! I'm Neil,

I craft multi-modal, cross platform solutions from brainstorming through implementation & beyond.

I believe that true genius lies in understanding the intersection of design, technology and human needs. It is through this understanding that I craft beautiful and intuitive product experiences that redefine what's possible – as I am with the projects above. Want to see more?

View Prior Work

Check out my pandemic-era side project, SafeTravels Hawaii, now re-imagined post pandemic.

Traveling to Hawaii? Be sure you understand all the new visitor requirements enacted since the pandemic by visiting:

https://safetravelshawaii.com